

add 'Force Bloom Filter off' to video preferences to increase performance on extremely low-end graphics cards (like on tablets) add buttons to video preferences to easily setup defaults for low- or high-end PCs remove all table encryption, old locked tables automatically unlock now add missing implementation for -pov command line option add checkbox to sound- and image-manager to use internal name as filename for exporting
#VISUAL PINBALL 10.4 HOW TO#
See example table (File -> New -> Example Table) how to use it. Settings like "Toy", "Collidable" or "Overwrite Material Settings" won't work for the "playfield_mesh". If you want to be informed that the ball has hit the playfield. The "playfield_mesh" is also handled as a special primitive type: its physics settings are copied from the table physics properties, but in addition you can also set "Has Hit Event" and set a "Hit Threshold" merge kicker meshes with the playfield) is not supported. Adding other complicated meshes to the playfield (e.g. Note: VP can only handle a simple mesh plate (with optional holes) as a playfield. VPX will use the texture and material from the playfield properties O the playfield primitive doesn't need an image and a material. O in VPX rename the playfield primitive to "playfield_mesh" O export the modified playfield mesh as a separate obj file and import it to VPX O cut holes into the playfield where you want to place kickers, VUKs and so on O open the obj file in Blender and edit the playfield mesh (mesh name is "Table1") O to create a mesh playfield create a new blank table and export it as obj file add support for using a primitive as playfield instead of the build-in one:


VPX will automatically replace the table-script with a vbs file named the same as the table file (similar to the existing pov file functionality) '-extractvbs' parameter: "VPinballX.exe -extractvbs tablename.vpx" extracts the script and exits new table-script manipulation features: fix ball decal splotches if only a global ball image was set in the video preferences fix crash in collection manager if a collection is moved up/down re-use existing sound settings if re-importing a sound file
#VISUAL PINBALL 10.4 WINDOWS#
However this feature is far from perfect because Windows GDI (which draws the elements in the editor) can't handle meshes well add support for showing the image of a primitve mesh in the editor. add strength parameter for the (optional) legacy/VP9-like keyboard nudging code, can be set in the 'Keys, Nudge and DOF' preferences dialog To access these in the script use: GetCustomParam(1) to get "param1" and GetCustomParam(2) to get "param2" Usage: "VPinballX.exe -c1 param1 -c2 param2" sets two custom parameters "param1" and "param2". add support for up to 9 custom start parameters (range 1-9). add apply button to the dimensions manager to apply the selected dimension to the active table fix some regressions from VPX 10.3+ within the physics options dialog, especially with some of its flipper settings and when importing settings add checkbox to 'user customizations'->'overwrite physics by global set' to optionally change all flipper settings, too increase static table elements precomputation samples from 32 to 64 and in addition do not do aniso/trilinear filtering there, but rely on the oversampling and bilerp instead, leading to much crisper textures implement proper sRGB pipeline for runtime filtering (only textures that are used in the 'standard' material) add support to read out the current hit threshold if the ball hits a Primitive or a HitTarget disable transmit for backdrop bulb lights fix some regressions (introduced with 10.5) with backdrop lights (most prominent: bulb lights had wrong falloff, the 'classic' lights wrong image mapping)Īs a bonus, this should also finally fix all issues seen with backdrop lights on intel/builtin graphics in the past add display selection in the video preferences do not ignore primitive setting 'Has Hit Event' anymore (before it was always implicitly on) show amount of vertices/polygons for a mesh primitive in the status bar
